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MIRROR | ESPELHO
2008
-
2012
Imagine an optical device with a sensory field of 8 meters to 60 centimeters. Fixed to the wall, this mirror is programmed to constantly measure and react to your distance from it. At 8 meters it will be convex, at 60 centimeters it will be concave
CEREBRAL LANDSCAPES (REFLECTION)
2006
... an organic-
like
structure on the wall...
Placeholder: Landscape and Narrative in a Virtual Environment
1992
-
1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Champs Libres
2020
-
2020
“Champs Libres” is an invitation to a sensory journey in a forest opening onto a clearing bathed in light, in which everyone is encouraged to take a break, to feel, to exchange. For centuries, the landscape has been shaped by human action. In the
Comparison of Human Sensory Capabilities with Technical Specifications of Virtual Environment Equipment
1995
Barfield, Woodrow and Claudia Hendrix and Kurt Kaczmarek and Lotens, Wouter. Comparison of Human Sensory Capabilities with Technical Specifications of Virtual Environment Equipment Presence 4, no. 4 (1995): 329-356.
Sugar ´n´Spice: Sensory Overload in Long Beach
1993
Curtis, Cathy. Sugar ´n´Spice: Sensory Overload in Long Beach Los Angeles Times (April 1993): fl4.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Intérieur
2011
video
One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
Intérieur
2011
video
One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
Disembodied Voices
2004
Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
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