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  • Creatures #4 -
    ... schemes are based on ASCII, though they support many additional characters. The term is also used to refer to visual art in general based on text. Who is Pier Giorgio De Pinto? Pier Giorgio De Pinto (I/CH) is a trans-disciplinary artist, a performer,...
  • make-A-move -
    ...The Montreal artist-run centre TOPO is a laboratory for digital writings and creations for web, performance, and installation spaces. Its mandate is to incubate, produce, and circulate original multimedia artworks that explore interdisciplinary and intercultural...
  • ...NUNES, Fabio Oliveira and Braz BRAZ. CAPTAS: an urban-mobile artistic intervention in Brazil BST: Body, Space and Technology Journal (Brunel University) 11, no. 2 (2013).
  • ...NUNES, Fabio Oliveira and Braz BRAZ. CAPTAS: an urban-mobile artistic intervention in Brazil BST: Body, Space and Technology Journal (Brunel University) 11, no. 2 (2013).
  • ...NUNES, Fabio Oliveira and Braz BRAZ. CAPTAS: an urban-mobile artistic intervention in Brazil BST: Body, Space and Technology Journal (Brunel University) 11, no. 2 (2013).
  • ...Pearlman,Ellen and Suzy O'Hara. Art-A-Hack ™ In Art Hack Practice: Sites For Artistic Co-Production, edited by Victoria Bradbury-: Routledge, 2018.
  • ... of a virtual flipbook on a touch-sensitive screen. The seven meals with photos and corresponding recipes (created by the artist with sustainable ingredients) meld together poetic narratives, notations, instructions, and warnings that sum up the...
  • ... Professor in the Department of Design at Universidad de los Andes in Bogota, Colombia. Burbano holds a Ph.D. in Media Arts and Technology from the University of California Santa Barbara where he wrote a dissertation about media technology history in...
  • ...Evelin Stermitz. World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality Leonardo 41, no. 5 (October 2008): 538-539.
  • ...Evelin Stermitz. World of Female Avatars: An Artistic Online Survey on the Female Body in Times of Virtual Reality Leonardo 41, no. 5 (October 2008): 538-539.