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We Feel Fine
2005
We Feel Fine is an exploration of human emotion on a global scale. Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for
CHAMBERS
2001
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2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
Emotion Ringtones
2008
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2008
Emotion Vending Machine looks like a beverage vending machine, where users can select a range of emotions, shaped as dynamic cards, updated in real-time with web data. Users select three from a list of nine emotions, such as “fear”, “joy” or
superposition
2013
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2013
Superposition is a project about the way we understand the reality of nature on an atomic scale and is inspired by the mathematical notions of quantum mechanics. Performers will appear in his piece for the first time, performing as
Long Wave
2009
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2009
video
Long wave is a site specific installation that was commissioned by Luminato, Toronto Festival of Arts + Creativity and was on view at the Allen Lambert Galleria, Brookfield Place, Toronto, June 5 - 20, 2009. It is a 380 foot long, 60 foot high
Place-Hampi
2006
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2006
video
Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
Self-Portrait
2010
The Behaviour of Objects is rAndom’s first gallery exhibition in London with Carpenters Workshop Gallery in Mayfair. Exhibiting both ‘Swarm Light’ and ‘Self Portrait‘, the show lays the ground for a significant expansion of the studios’ performative
CHRONOPOLIS
2002
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2003
Chronopolis consists of a 10 x 10 meter square floor-projected interface that visitors walk over. The computer generated interface displays days, hours, minutes and seconds grids over which four animated pictograms representing these time elements
Magic forest
2002
Magic Forest. 2002. Was made for the exhibition Head On in 2002, a show at the Science Museum on neurology and the brain. The work was produced in collaboration with Wellcome Foundation. The final work is a dream-like journey through a sea of
(W)orld Currency
2014
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2014
"This artwork illustrates a global currency through the creative formulation of an equation and a trading algorithm for the currency exchange market. The visionary creation of algorithmic trading combines art with the material that governs
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