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  • Barry, Nora. Digital Shanachies In Ars Electronica 2001, edited by Gerfried Stocker and Christine Schöpf, 102-106. New York, Wien: Springer, 2001.
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Lia
    Lia is an Austrian artist and one of the early pioneers of software and net art. Since 1995, she has been creating digital art, installations and sound works. Her work plays with the aesthetic of digital images and algorithms, and her output
  • Patrick is a conceptual artist, curator, and theorist exploring how media shape our perception of reality as well as the borders between the digital and the materal. He is best known for his work with the virtual reality performance art group Second
  • Ray, T. S.. Population Dynamics of Digital Organisms In Artical Life II - Video Proceedings, edited by Christopher G. LangtonRedwood City, CA: Addison-Wesley, 1991.
  • Hsin Hsin, Lin. Pioneering a Digital Media Art Museum on the Web Museum International 52, no. 1 (January-March 2000): 8-13.
  • Ray, Tom. Netlife - Creating a Jungle on the Internet In Nonlocated online: digital territories, incorporations and the matrix - Medien Kunst Passagen 3/94, edited by Knowbotic ResearchVol.3. Medien Kunst Passagen, Köln, Wien: Passagen Verlag,
  • BA in Art History and MA in Arts and Communication, is carrying out his artistic activity by continuously crossing the thin line between intangible and tangible, focusing on the idea of non digital identity, the erosion of an overloaded information
  • Lev Manovich is an artist and a theorist of new media. He was born in Moscow where he studied fine arts, architecture and computer science. He received an M.A. in experimental psychology from NYU [1988] and a Ph.D. in Visual and Cultural Studies
  • My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated