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Orbit
2002
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2008
A light source rotates around the visitors like a satellite, causing their shadows to rotate like a clock. The waxing and disappearing of the shadow distort their faces. Although it turns about 1440 times faster than the midnight sun at the North
Bloom
2013
Bloom is an internet-based Earthwork that transforms seismic data into an exhuberant display of color. A seismometer at the Hayward Fault continuously measures the Earth's motion and transmits this data over the Internet to the installation, where
excerpt from Plot Against Time #4 (Atlantique Baroque)
2008
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2008
Based on footage of gannets diving for small fish off the coast of Newfoundland. This is the 4th in a series of works that explore patterns of movement over time.
Cubey 1.0
2008
video
Cubey 1.0 (2008, interactive digital art installation) Cubey 1.0 is an interactive digital art installation that explores audio-visual and spatial relationships. With its embedded sensors, Cubey 1.0 enables users to compose dynamic audio-visual
Visual Orchestra
2001
video
Visual Orchestra (2001, real-time interactive digital installation) Visual Orchestra is a real-time interactive digital installation piece that provides a platform for investigating the synthesis of musical rhythms with visual rhythms. The
Nature
2007
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2007
I created Design By Numbers during in a time when getting artists and designers to program the computer was just beginning to become in vogue. I spent most of the earlier half of the 1990's espousing the importance of getting beyond the tools, and
Audience
2007
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2008
In February 2010, rAndom went to the US to install the first copy of the Audience edition for a private collection. The installation is laid out on a long stretch of a custom designed plywood floor. For the first time it was possible to install it
We Feel Fine
2005
We Feel Fine is an exploration of human emotion on a global scale. Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for
CHAMBERS
2001
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2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
Emotion Ringtones
2008
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2008
Emotion Vending Machine looks like a beverage vending machine, where users can select a range of emotions, shaped as dynamic cards, updated in real-time with web data. Users select three from a list of nine emotions, such as “fear”, “joy” or
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