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Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los
videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
Architecture of the Mind. The Work of Jeffrey Shaw
2000
MacMahan, Alison. Architecture of the Mind. The Work of Jeffrey Shaw Archis. Architecture-City-Visual Culture 6 (2000): 38-43.
Culture: Char Davies, Virtual Artist
2000
Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
CAT - Communication, Art and Technology
2000
Strauss, Wolfgang and Monika Fleischmann. CAT - Communication, Art and Technology In Global@home: Informations- und Dienstleistungsstrukturen der Zukunft, edited by Herbert KubicekJahrbuch Telekommunikaton und Gesellschaft, Heidelberg: Hüthig...
The Playful World: How Technology Is Transforming Our Imagination
2000
Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York: Ballantine Books, 2000.
Cathedrals of Light
2000
Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen Werkgenese im 20. Jahrhundert
2000
Schulze, Holger. Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen
Werkgenese im 20. Jahrhundert. München, DE: Wilhelm Fink Verlag, 2000.
Für eine Ästhetik des Spiels
2000
Sondereggerer, Ruth. Für eine Ästhetik des Spiels. Frankfurt/Main: Suhrkamp Verlag, 2000.
Das Kunst-Gen
2000
Schmundt, Hilmar. Das Kunst-Gen Der Spiegel 26 (June 26th 2000): 114.
CAT - Communication, Art and Technology
2000
Strauss, W./ Fleischmann, M./ Novak, Jasminko. CAT - Communication, Art and Technology In Global@home, edited by Herbert KubicekHeidelberg, DE: Hüthig Verlag, 2000.
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