Archive Search

  • Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
  • In 1999 Graham Nicholls had his first solo show in New York City. This was to launch him onto an international arena. Since that time his work has become more and more experimental and cutting edge. With work such as LAM exploring the possibilities
  • Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
  • Stanney, Kay and Ronald R. Mourant and Robert S. Kennedy. Human Factors Issues in Virtual Environments Presence: Teleoperators and Virtual Environments 7, no. 4 (1998): 327-351.
  • Davies, Char. Rethinking Virtual Reality: Key Concepts and Concerns In Hybrid Reality: Art, Technology and the Human Factor, edited by Hal ThwaitesMontreal, Canada: International Society on Virtual Systems and Multimedia, 2003.
  • PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
  • Strauss, Wolfgang and Monika Fleischmann. Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment In European Network for Intelligent Information Interfaces: Community of the Future, edited by Mimo Caenepeel,
  • Broadbent, Donald, ed. The Simulation of Human Intelligence. Wolfson College Lectures Series, Oxford: Blackwell Publishing, 1993.
  • Kac, Eduardo. Essay Concerning Human Understanding Leonardo Electronic Almanac 3, no. 8 (August 1995).
  • Licklider, Joseph Carl Robnett. Man-Computer Symbiosis Transactions on Human Factors in Electronics HFE-1 (March 1960): 4 - 11.