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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Human Factors Issues in Virtual Environments
1998
Stanney, Kay and Ronald R. Mourant and Robert S. Kennedy. Human Factors Issues in Virtual Environments Presence: Teleoperators and Virtual Environments 7, no. 4 (1998): 327-351.
Rethinking Virtual Reality: Key Concepts and Concerns
2003
Davies, Char. Rethinking Virtual Reality: Key Concepts and Concerns In Hybrid Reality: Art, Technology and the Human Factor, edited by Hal ThwaitesMontreal, Canada: International Society on Virtual Systems and Multimedia, 2003.
Annunziato, Pierucci, Gemma de Julio
PLANCTON was founded in the 1994 by a group of three artists (Annunziato, Pierucci and Gemma de Julio) and started the activities with a series of artworks and experiments on expressive languages based on the fusion of different media (video, music,
Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment
1999
Strauss, Wolfgang and Monika Fleischmann. Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment In European Network for Intelligent Information Interfaces: Community of the Future, edited by Mimo Caenepeel,
The Simulation of Human Intelligence
1993
Broadbent, Donald, ed. The Simulation of Human Intelligence. Wolfson College Lectures Series, Oxford: Blackwell Publishing, 1993.
Essay Concerning Human Understanding
1995
Kac, Eduardo. Essay Concerning Human Understanding Leonardo Electronic Almanac 3, no. 8 (August 1995).
Man-Computer Symbiosis
1960
Licklider, Joseph Carl Robnett. Man-Computer Symbiosis Transactions on Human Factors in Electronics HFE-1 (March 1960): 4 - 11.
Human-Mediated-Communications
2003
Kyong Chun, Wendy Hui. Human-Mediated-Communications In Reality/Simulacra/Artificial: Ontologies of Postmodernity, edited by Enrique LarrettaRio de Janeiro: Universidade Candido Mendes, 2003.
Amy Youngs
Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
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