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  • Andrés Colubri is a researcher who is developing new methodologies to visualize and model complex biological information. He also looks to new uses of computer graphics as a medium for communication and interaction. Andrés originally studied
  • Joelle Dietrick's paintings, drawings, and animations explore infrastructure, particularly housing, and its manipulation by automated, global economic systems. Her work has been shown at the Museum of Contemporary Art Jacksonville, Transitio_MX in
  • Friedberg, Anne. Window Shopping: Cinema and the Postmodern. Berkeley, CA: University of California Press, 1994.
  • Helmreich, Stefan. Silicon Second Nature: Cultivating Artificial Life in a Digital World. Berkeley, CA: University of California Press, 1998.
  • Quintero, Fernando. Digital Arts: The Evolution of A Discipline University of California Teaching Learning and Technology Center News and Events (March 2002).
  • Arnheim, Rudolf. Visual Thinking. Berkeley: University of California Press, 2004.
  • Paul DeMarinis has been working as an electronic composer since 1971 and has created numerous performance works, sound and computer installations and interactive electronic inventions. He has taught computer, video and audio art at Mills College,
  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
  • Jay, Martin. Downcast Eyes: The Denigration of Vision in Twentieth-Century French Thought. Berkeley, CA: University of California Press, 1994.
  • Shanken, Edward A., ed. Telematic Embrace: Visionary Theories of Art , Technology, and Consciousness by Roy Ascott. Berkeley, CA: University of California Press, 2003.