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March
1996
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1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Mario Santamaría
Mario Santamaría is a visual artist who works across a wide range of media, frequently using photography, video, performance, websites and online interventions. In recent years his work seeks to embody protocols and processes of information
Applications of energy: a study of artists and entropy in the material
2023
Lisa Cianci. Applications of energy: a study of artists and entropy in the material In The Materiality of the Archive: Creative Practice in Context, edited by S. Breakell and W. Russell, 122-142. : Routledge, 2023.
Machinal
1999
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1999
MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life
Douce France
2007
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2008
Douce France is in situ project for Abbey de Maubuisson.The Abbey appears to Olga Kisseleva as a paradigm of this “Douce France” she had dreamed in Russia. But her work is ironical, it draws up an image of a globalized world, dominated by capital
Fitness Art Centre
2007
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2008
Three screens are linked to three body-building machines that visitors are invited to use. Doing so activates images of demonstrators projected onto the screens but blurred by the random appearance and disappearance of big brand logos. The whole
The Search Drive
2014
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2014
video
The Search Drive (2014) is a video work in which some of the same software programs utilized by the NSA to spy on Americans and foreign nationals, residing in America and abroad, are used by an autonomous agent to search through the web for personal
Placeholder: Landscape and Narrative in a Virtual Environment
1992
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1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Kunstfrühling 2014
2014
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2014
Marcello Mercado Van Gogh Variationen Die Installation setzt sich mit der Beziehung zwischen biologischen, technologischen und künstlerischen Formen auseinander. Mittels eines Systems von Datentransformation und –übersetzung, das in der Erschaffung
Assembling Art, Design, Technology and Media Culture: The Challenge of Japanese Device Art
2011
Kusahara, Machinko. Assembling Art, Design, Technology and Media Culture: The Challenge of Japanese Device Art In Coded Cultures. New Creative Practices out of Diversity, edited by Georg Russegger and Matthias Tarasiewicz and Michal
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