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Placeholder: Landscape and Narrative in a Virtual Environment
1992
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1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Yun-Ju Chen
Chen Yun-Ju is a New Media Artist from Taiwan. Her interests include art and technology, philosophy, interactive media, and embodiment. Her work spans multiple fields including video, installation, and performance art to express personal emotions
Machinal
1999
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1999
MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life
sandbox
2009
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2009
driessens & verstappen sandbox, 2009 Wood, lacquer, metal, fans, sand, electronics, 245 x 122 x 176 cm Supported by: Mondriaan Foundation, Ámsterdam Acknowledgements: The Netherlands Foundation for Visual Arts, Architecture and Design,
Blow up
2005
video
Blow Up records, amplifies, and projects human breath into a room-sized field of wind. The installation comprises two devices. The first is a rectangular array of twelve small impellers, which stands on a table on one side of the gallery. This small
Mario Santamaría
Mario Santamaría is a visual artist who works across a wide range of media, frequently using photography, video, performance, websites and online interventions. In recent years his work seeks to embody protocols and processes of information
Douce France
2007
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2008
Douce France is in situ project for Abbey de Maubuisson.The Abbey appears to Olga Kisseleva as a paradigm of this “Douce France” she had dreamed in Russia. But her work is ironical, it draws up an image of a globalized world, dominated by capital
Kunstfrühling 2014
2014
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2014
Marcello Mercado Van Gogh Variationen Die Installation setzt sich mit der Beziehung zwischen biologischen, technologischen und künstlerischen Formen auseinander. Mittels eines Systems von Datentransformation und –übersetzung, das in der Erschaffung
Assembling Art, Design, Technology and Media Culture: The Challenge of Japanese Device Art
2011
Kusahara, Machinko. Assembling Art, Design, Technology and Media Culture: The Challenge of Japanese Device Art In Coded Cultures. New Creative Practices out of Diversity, edited by Georg Russegger and Matthias Tarasiewicz and Michal
The Emerging Technology of Cyberspace / Die heranwachsende Technologie des Cyberspace
1990
Walser, Randal. The Emerging Technology of Cyberspace / Die heranwachsende Technologie des Cyberspace In Ars Electronica 1990 - Digitale Träume Virtuelle Welten, edited by Gottfried Hattinger and Morgan Russel Russel and Christine Schöpf and
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