Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
43
44
45
46
(current)
47
(more)
110
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Patrícia Gouveia
Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
Richard Colson
Richard Colson has taught digital media for many years in colleges and universities in the UK. He was Reader for Art and Digital Media Practice at Thames Valley University from 2008-2010 and Senior Lecturer at the same University responsible for the
Trans-E: My Body, My Blood
1997
video
In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
Trans-E: enigmas da pedra
1997
The interactive installation offers exchanges of body signals using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big
Don Ritter
Don Ritter is an artist and writer who has been active in the field of media art since 1988. His interdisciplinary artworks and writings integrate fine art and digital media with aesthetics and ethics. Ritter’s immersive video-sound installations
American Lessons - The White Room
2001
-
2001
The White Room is a metaphor that illustrates the Brazilian atmosphere face to the constant changes in the domestic economy. Moreover, it points to the delicate balance between North and South - in terms of world geography -- after globalization.
Uncle Roy All Around You
2003
-
2003
Uncle Roy All Around You is a game played online in a virtual city and on the streets of an actual city. Online Players and Street Players collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total
I like Frank
2004
-
2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
Voz Alta
2008
-
2008
"Voz Alta" (Loud Voice) is a memorial commissioned for the 40th anniversary of the student massacre in Tlatelolco, which took place on October 2nd 1968. In the piece, participants speak freely into a megaphone placed on the "Plaza de las Tres
Orbit
2002
-
2008
A light source rotates around the visitors like a satellite, causing their shadows to rotate like a clock. The waxing and disappearing of the shadow distort their faces. Although it turns about 1440 times faster than the midnight sun at the North
1
…
(more)
43
44
45
46
(current)
47
(more)
110