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  • Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Benayoun, Maurice. Autres sites, nouveaux paysages Revue d´esthétique 39 (2001).
  • Grau, Oliver. Virtuelle Kunst in Geschichte und Gegenwart. Berlin: Reimer Verlag, 2001.
  • Field Work
    Fujihata, Masaki. Field Work In TAKEOVER: Who´s doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
  • Barry, Nora. Digital Shanachies In Ars Electronica 2001, edited by Gerfried Stocker and Christine Schöpf, 102-106. New York, Wien: Springer, 2001.
  • Takeover
    Bruckmayr, Dietmar. Takeover In Takeover: Who´s doing the Art of Tomorrow / Wer macht die Kunst von Morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
  • George Legrady has been creating interactive digital media installations and projects since the early 1990's. He is best known for his projects focuses on the classification and visualization of data as in “Pockets Full of Memories” (2001)
  • David Link is a media artist and researcher. Between 2009 and 2011 he was Chair for Experimental Technologies in the Art Context at the Academy of Visual Arts Leipzig. In 2004, he wrote his PhD in philosophy at Humboldt-University Berlin, and the
  • Wolfgang Muench is a media artist and art educator. He studied Fine Arts in a pre-computer era at the Stuttgart State Academy of Art and Design, Germany, and the University of Applied Arts Vienna, Austria. In 1996, he joined the ZKM Centre for Art