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  • Bedau, Mark and John McCaskill and Norman Packard and Rasmussen Steen et. al.. Open Problems in Artificial Life Artificial Life 6 (2001): 363-376.
  • Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
  • Benayoun, Maurice. Autres sites, nouveaux paysages Revue d´esthétique 39 (2001).
  • Grau, Oliver. Virtuelle Kunst in Geschichte und Gegenwart. Berlin: Reimer Verlag, 2001.
  • Lila Moore is a pioneering artist, filmmaker, screen choreographer, networked performance and mixed reality creator. She holds a practice-based PhD in Dance on Screen from Middlesex University (2001, UK) in the context of modern and contemporary
  • Field Work
    Fujihata, Masaki. Field Work In TAKEOVER: Who´s doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
  • Barry, Nora. Digital Shanachies In Ars Electronica 2001, edited by Gerfried Stocker and Christine Schöpf, 102-106. New York, Wien: Springer, 2001.
  • Leonel Moura is a pioneer in the application of robotics and artificial intelligence in art. In 2001 he created the first robot arm able to generate unique paintings operate by an ‘ant algorithm’. In 2003 a swarm of ‘Painting Robots’ were able to
  • Wolfgang Muench is a media artist and art educator. He studied Fine Arts in a pre-computer era at the Stuttgart State Academy of Art and Design, Germany, and the University of Applied Arts Vienna, Austria. In 1996, he joined the ZKM Centre for Art
  • Takeover
    Bruckmayr, Dietmar. Takeover In Takeover: Who´s doing the Art of Tomorrow / Wer macht die Kunst von Morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.