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Cloud
1970
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1970
Event: CloudInstitution: Stedelijk MuseumComment:
COSIGN 2001 - 1st International Conference on Computational Semiotics in Games and New Media
2001
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2001
Event: COSIGN 2001 - 1st International Conference on Computational Semiotics in Games and New MediaInstitution: CWI (The National Research Institut for Mathematics and Computer)Comment:
Triennale di Milano 1995
1995
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1995
Event: Triennale di Milano 1995Institution: La Triennale di MilanoComment:
Muu Media Festival 1993
1993
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1993
Event: Muu Media Festival 1993Institution: Otso GalleryComment:
Martin Wattenberg
My work focuses on visual explorations of culturally significant data. I'm constantly seeking new ways to represent information to create connection, insight, narrative and beauty. A particular interest is using visual tools to foster collaboration
Marius Watz
Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
Peter Weibel
Peter Weibel is an artist, theorist, musician, curator and educator. He is Director and CEO of the ZKM | Center for Art and Media Karlsruhe. Weibel developed an artistic practice on experimental literature and performance working in film, video,
Grahame Weinbren
Grahame Weinbren is a pioneer of interactive cinema. His installations have been exhibited since 1985, including the Whitney Museum, ICA (London), the Guggenheim Museum, the Bonn Kunsthalle, and the Centre Georges Pompidou. Commissions include the
Herwig Weiser
Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
Marcelina Wellmer
Marcelina Wellmer is operating at the edge of video, installation and painting. The works are dealing with the relation of humans and technology and with the interference of information and media, crossing the border from analog to digital and vice
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