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Arabesque
2007
video
"Arabesque" is a kinetic artwork with roots in Mary Shelley's Frankenstein and the Alchemist's Laboratory. A composition of life-sized cast human body parts (incidentally casts of my own body). These translucent entities impaled upon their internal
Mary Finn-Saisselin
Artist: Mary Finn-SaisselinComment:
Colour
1998
Zelanski, Paul and Mary Pat Fisher. Colour. New York: Perason Education, 1998.
Natural Artifice
1991
Davies, Char. Natural Artifice In Virtual Seminar on the Bioapparatus, edited by Mary Anne MoserBanff, Canada: The Banff Centre for the Arts, 1991.
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
NEIL FORREST: HIVING MESH
2000
Beesley, Philip. NEIL FORREST: HIVING MESH. Halifax: St. Mary's University Art Gallery, 2000.
Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
How Games Can Help us Access and Understand Cultural Artifacts
2012
Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
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