Archive Search

  • "Arabesque" is a kinetic artwork with roots in Mary Shelley's Frankenstein and the Alchemist's Laboratory. A composition of life-sized cast human body parts (incidentally casts of my own body). These translucent entities impaled upon their internal
  • Artist: Mary Finn-SaisselinComment:
  • Colour
    Zelanski, Paul and Mary Pat Fisher. Colour. New York: Perason Education, 1998.
  • Davies, Char. Natural Artifice In Virtual Seminar on the Bioapparatus, edited by Mary Anne MoserBanff, Canada: The Banff Centre for the Arts, 1991.
  • Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
  • Beesley, Philip. NEIL FORREST: HIVING MESH. Halifax: St. Mary's University Art Gallery, 2000.
  • Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
  • Re:skin
    Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
  • Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
  • Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.