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TellTale
2000
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2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
Sustainable Cinema No. 3: Praxinoscope Windmill
2011
video
The 19th century Praxinoscope consisted of a circular beveled mirror reflecting a series of animation frames. When the device is spun, a moving image appears on the mirror. Using wind as the power and a structure that references the Eiffel Tower
Sustainable Cinema No. 4: Shadow Play
2011
video
The silhouettes of the ancient art of Shadow Play are achieved by light penetrating a translucent screen, and this sculpture uses the rotation of the windmill as the power to generate the backlight for the presentation. Additionally, the wind turns
Sustainable Cinema No. 5: Dual Windmill
2011
The Dual is an optical illusion in which two disks rotate in opposite directions; the front disk is black with slits that act as a shutter, the rear disk contains the animation frames. When the disks spin, the animation is visible. In this artwork,
Strata
1999
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2000
The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
Monolith
2011
“Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it
FLUflux
2009
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2010
n this project selected for the Visualizar ’09 workshop at the Media Lab Prado, Jihyun Kim and I created an interactive visualization of the correlations between international flight travel and the outbreaks of global diseases during the first
ITCH
2010
The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public
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