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ComTouch
2001
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2002
ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
Latent Figure Protocol
2007
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2009
Latent Figure Protocol takes the form of a media installation that uses DNA samples to create emergent representational images. The installation includes a live science experiment, the result of which is videotaped and repeated for the duration of
I.E.D (Improvised Empathetic Device)
2007
I.E.D (Improvised Empathetic Device) The current U.S. led war in Iraq has suffered enormous casualties, where the toll on civilian lives in Iraq is vague and many times unreported. The number of U.S. casualties is reported and monitored, many of
Drowning NYC
2010
video
This fiction informs the audience about rising sea levels due to global warming and how urban populations will cope with it. This experimental form of tactical transmedia fiction was told by actors and narrative devices staged over the Internet and
Sensetable
2001
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2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
LumiTouch
2000
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2001
The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
Sustainable Cinema No. 1: The Image Mill
2009
The Image Mill is a public sculpture that uses the force and beauty of falling water as the energy to create a moving picture. As water falls over the giant wheel, a transmission assembly causes two disks to spin in opposite directions. On the
genieBottles
2000
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2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
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