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Brian Mackern
Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
World-Wide Video Festival
1982
There`s no Simulation like Home
1999
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1999
This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
Virtual Sculpture
1981
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real
Flypad
2006
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2006
The company has also been commissioned to create a major, new permanent installation for THEpUBLIC in West Bromwich UK, due to open in 2006. Using Augmented Reality, Flypad will generate avatars from a 'data body' - information
EVE Extended Virtual Environment
1993
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1993
video
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
Mirrors
2009
MIRRORS Commissioned by Artwise Curators for REGUS HQ, Berkeley Square, London / 2009 ‘Mirrors’ in London’s Bruton Street is rAndom’s first permanent installation in the UK and has been completed in early April 2009. Evolving from the
Nacho Frades
In my work I want to describe worlds that only exists in my mind, I want to explore this worlds created by the inner mind, they are mainly landscapes of lonely places, where I am the only person in the work, the person that sees them, the observer.
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
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