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Transitional Spaces
1999
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1999
Transitional Spaces consists of three installations: Garden, Light Behaviours and Wheel of Fortune. A blurred image of a garden begins to oscillate when someone enters into the motion sensing camera's field of vision. The image becomes more
Pockets full of Memories
2001
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2001
During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
Architext
1992
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1992
video
Large LED alphanumeric units are mounted in a 13 x 9 grid on the stage tower of this theater. Like a conventional news sign textual information is scrolled through these elements, but because the alphanumeric units are spaced far apart, the
Mobile Feelings
2003
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2003
"Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with
Lillian F. Schwartz
Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
Dialogue with the knowbotic south (DWTKS)
1993
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1995
Dialogue With The Knowbotic South- strategies on a changing view of nature A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Soft Cinema
2002
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2003
video
Initiated by Lev Manovich in 2002, Soft Cinema project mines the new creative possibilities at the intersection of cinema, software culture, and architecture. Its manifestations include computer-driven installations and films, architectural designs,
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
World, Membrane and the Dismembered Body
1997
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1998
In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
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