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  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
  • Pabellon Macondo -
    The International Book Fair of Bogota, one of the largest book fairs in the world, celebrates the role of literature in Latin American culture and its importance to the people of Colombia. The Colombian author Gabriel García Márquez, who died in
  • »Bubble Chamber Beginnings: Revisiting the Vintage« was produced within Ellen Sandor’s Fermilab 2016 residency. During the residency, Sandor and (art)n in collaboration with Fermilab scientists translated research data on neutrinos into the visual
  • Media Facades -
    MYTHS AND POTENTIALS OF MEDIA ARCHITECTURE AND URBAN SCREENS Initiated by Mirjam Struppek & Susa Pop, Public Art Lab in cooperation with Media Architecture Group Vienna and the German Center for Architecture (DAZ) Urban Screenings: 16th Oct -
  • Chamber Remix -
    Event: Chamber RemixInstitution: Kunsthaus RhenaniaComment:
  • Artist: Peter ChamberlainComment:
  • Desert rain -
    In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK. The piece was one of the most complex and powerful responses to the first Gulf War
  • ANGELS - video
    The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
  • CHAMBERS - video
    "CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through