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cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
To face the challenges of the world, increasingly technologically dependent, we propose ontological levels of creative technologies in Art and TechnoScience, blurring the limits of the life and the engineered reality
2020
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2020
Fifth International Online Congress on Education and New Media - 2020 - Heritage of the New Media
Pabellon Macondo
2015
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2015
The International Book Fair of Bogota, one of the largest book fairs in the world, celebrates the role of literature in Latin American culture and its importance to the people of Colombia. The Colombian author Gabriel García Márquez, who died in
Bubble Chamber Beginnings: Revisiting the Vintage
2016
»Bubble Chamber Beginnings: Revisiting the Vintage« was produced within Ellen Sandor’s Fermilab 2016 residency. During the residency, Sandor and (art)n in collaboration with Fermilab scientists translated research data on neutrinos into the visual
Media Facades
2008
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2010
MYTHS AND POTENTIALS OF MEDIA ARCHITECTURE AND URBAN SCREENS Initiated by Mirjam Struppek & Susa Pop, Public Art Lab in cooperation with Media Architecture Group Vienna and the German Center for Architecture (DAZ) Urban Screenings: 16th Oct -
Chamber Remix
2021
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2021
Event: Chamber RemixInstitution: Kunsthaus RhenaniaComment:
Peter Chamberlain
Artist: Peter ChamberlainComment:
Desert rain
1999
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2003
In this fascinating piece the company worked in collaboration with the Computer Research Group of the School of Computer Science at Nottingham University, UK. The piece was one of the most complex and powerful responses to the first Gulf War
ANGELS
1989
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1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
CHAMBERS
2001
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2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
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