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CIHA Beijing
2016
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2016
Event: CIHA BeijingInstitution: Comité International d'Histoire de l'Art (CIHA)Comment:
Yiannis Melanitis
Yiannis Melanitis is a conceptual interdisciplinary artist working in the realms of body, performance, digital media and bioart. He study Painting, Sculpture and holds a Masters degree in Digital Arts from Athens School of Fine Arts. He is lecturer
Introduction to Interactive Art
1989
Sakane, Itsuo. Introduction to Interactive Art In Wonderland of Science-Art (Comittee for Kanawaga International Art and Science Exhibition), , 3. Kanagawa, Japan: 1989.
Haptic Opposition
2007
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2009
Haptic Opposition is centered around a mechanically movable text display driven both by human beings and machine control. Different modes of force feedback interaction are embedded, as machine on its own, following the human movements, or opposing
Plan-it!
2000
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2000
PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and Mathias Fuchs --- The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art,
Dreamlogs
2004
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2004
“You can only command language by obeying it” (G. Perec & M.Bénabou, P.A.L.F. project, OuLiPo 1964) Dreamlogs are an idea association engine. They propose another way to surf on the Internet, by disentangling the discourses that have interlaced
Cylinder & Bots
2019
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2019
Within their artistic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real world. Within their generated scenarios, the computer functions both as tool and topic. The solo exhibition
Coleoptera
2018
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2019
video
Coleoptera Learning computer coding concepts for children (age 4 to 10) Developed for the Centre Pompidou, Paris © 2018-2019, Laurent MIGNONNEAU & Christa SOMMERER Coleoptera is an application that enables the creation of computer animated insects
Modular Structure and Image/ Sequences: Comics and Interactive Media
2000
Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
Explorando el Laberinto; Creación e investigación en torno a la gráfica digital a comienzos del siglo 21
2005
Alcalá Mellado, José Ramón and Javier Ariza. Explorando el Laberinto; Creación e investigación en torno a la gráfica digital a comienzos del siglo 21. Col. Caleidoscopio 5, Cuenca, Spain: Ediciones de la Universidad de Castilla-La Mancha, 2005.
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