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  • Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and
  • The Living Room -
    Gallery based distributed interactive digital video projection environment Multiple rooms, each approximately 12 x 10 x 6 metres 4 large scale projections, black and white and colour, multi-channel interactive sound Produced by The Film and
  • Day of the Figurines -
    Day of the Figurines is funded by the European Commission's IST Programme. It is part of the 'City as Theatre' workpackage of the IPerG project, a large European consortium led by Blast Theory, SICS - Swedish Institute of Computer
  • 4 projector slide dissolve work 2010 The work is a meditative piece that follows the 10 or more ways that come together in the cell to cause it to die and us to age; the protein debris that accumulates, the chromosome damage produced, etc. etc. The
  • An interactive 4 channel video installation for actors and the audience describes the life of the Missionar Jakob Friedrich Ziegler, who moved in the mid-19th Century from Dagersheim near Stuttgart to Dharwar in Karnataka, India. Chris Ziegler:
  • DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and
  • [ in time time ] -
    [in-time-time] ? Date made: 2008 Materials: interactive new media installation, responsive screen-based work, video and digital prints. Other information: Solo exhibition held at the Tarble Arts Center / Eastern Illinois University, Charleston, USA
  • Virtual Reality Installation with Responsive Workbench. Partially funded by a study grant of the German Academic Exchange Service (DAAD). Developed at the Bauhaus University, Virtual Reality Systems Group, Weimar, Germany.
  • Mímesis -
    Virtual Reality Installation. Partially funded by an art grant of the Phonos Foundation, Barcelona, Spain. Developed at the Pompeu Fabra University, IUA, Barcelona, Spain.
  • Virtual Reality Installation. Partially funded by an art grant of the Annenberg Center for Communication, LA, USA. Developed at the University of Southern California, LA, USA, and Robotiker, Basque Country, Spain.