Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
446
447
448
449
(current)
450
(more)
909
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Towards A Dynamic Heterarchical Ecology Of Conversations
2018
Seaman, Bill. Towards A Dynamic Heterarchical Ecology Of Conversations Cybernetics and Human Knowing: A Journal of Second Order Cybernetics, Autopoiesis and Cyber Semiotics (2018).
Roy Ascott – Early Interactive Work and Some Cybernetic Relationalities
2018
Bill Seaman. Roy Ascott – Early Interactive Work and Some Cybernetic Relationalities Cybernetics and Human Knowing: A Journal of Second Order Cybernetics, Autopoiesis and Cyber Semiotics (2018).
Neosentience | The Benevolence Engine
2011
Bill Seaman and O. E. Rössler. Neosentience | The Benevolence Engine. Bristol, United Kingdom: Intellect Press, 2011.
Virtual Balance
1994
-
1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
egaku
2002
-
2003
egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE
2005
McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
The Practice of LightA Genealogy of Visual Technologies from Prints to Pixels
2014
Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
The Cinema Effect
2005
Cubitt, Sean. The Cinema Effect. Cambridge: MIT Press, 2005.
Digital Light
2015
Cubitt, Sean and Daniel Palmer and Nathaniel Tkacz, ed. Digital Light. London: Open Humanities Press, 2015.
Videography: Video Media as Art and Culture
1993
Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.
1
…
(more)
446
447
448
449
(current)
450
(more)
909