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  • Seaman, Bill. Towards A Dynamic Heterarchical Ecology Of Conversations Cybernetics and Human Knowing: A Journal of Second Order Cybernetics, Autopoiesis and Cyber Semiotics (2018).
  • Bill Seaman. Roy Ascott – Early Interactive Work and Some Cybernetic Relationalities Cybernetics and Human Knowing: A Journal of Second Order Cybernetics, Autopoiesis and Cyber Semiotics (2018).
  • Bill Seaman and O. E. Rössler. Neosentience | The Benevolence Engine. Bristol, United Kingdom: Intellect Press, 2011.
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • egaku -
    egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
  • McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
  • Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
  • Cubitt, Sean. The Cinema Effect. Cambridge: MIT Press, 2005.
  • Cubitt, Sean and Daniel Palmer and Nathaniel Tkacz, ed. Digital Light. London: Open Humanities Press, 2015.
  • Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.