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Otto Beckmanns Kunstcomputer und die Anfänge der Computerkunst
2006
Beckmann, Otto and Barbara Nierhoff, ed. Otto Beckmanns Kunstcomputer und die Anfänge der Computerkunst. Bremen: Kunsthalle Bremen, 2006.
Brandhorst
George Legrady
George Legrady has been creating interactive digital media in
sta
llation
s a
nd projects since the early 1990's. He is best known for his projects focuses on the classification and vi
sua
lization of data as in Pockets Full of Memories (2001)
Euopean Media Art Festival 1990
1990
To mark the
sta
rt of the new decade, the European Media Art Festival presented a review of German experimental film and video art production from the 1980s, offering viewers the opportunity to see familiar work
s a
gain and to perhaps rediscover and
Guardian Angel
2001
-
2001
Guardian Angel i
s a
fictitious corporation that offer
s a
broad range of highly personalized services in exchange for extreme personal surveillance. The in
sta
llation is made up of three elements: a video projection of a live, fairly invasive video
MIND
SCA
PE
2016
-
2019
MIND
SCA
PE i
s a
metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a di
sta
nce between the
SKIN
2012
-
2019
video
SKIN i
s a
n interactive in
sta
llation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these value
s a
re an indication of psychological or physiological
Seed/Tree
2005
-
2007
video
SEED /TREE (2005) In
sta
llation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental image
s a
nd spontaneous
matrix [for anechoic room]
2000
-
2003
JAN 28 - MAY 21, 2000 ICC, Tokyo, JP AUG 23 - SEP 26, 2003 Voormalig Gerechtsgebouw, Utrecht, NL concept, composition: Ryoji Ikeda commissioned by NTT InterCommunication Center (ICC), 2000
SKIN - Performance
2014
-
2019
SKIN i
s a
n interactive performance, in which the artist interacts with sound
s a
nd images using the GSR (Galvanic Skin Response) interface, which measures her skin's moisture in order to create the audiovi
sua
l environment. The variations of these
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1084