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EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE
2005
McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
The Practice of LightA Genealogy of Visual Technologies from Prints to Pixels
2014
Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
The Cinema Effect
2005
Cubitt, Sean. The Cinema Effect. Cambridge: MIT Press, 2005.
Digital Light
2015
Cubitt, Sean and Daniel Palmer and Nathaniel Tkacz, ed. Digital Light. London: Open Humanities Press, 2015.
Videography: Video Media as Art and Culture
1993
Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.
bottlogues
1999
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2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
Integral Waste
2015
Cubitt, Sean. Integral Waste Theory, Culture & Society 32, no. 4 (2015): 133-145.
Between punched film and the first computers, the work of Konrad Zuse.
2013
Andres Burbano and Paul Thomas. Between punched film and the first computers, the work of Konrad Zuse. In Relive : Media Art Histories, edited by Sean CubittCambridge, Mass.: MIT Press, 2013.
Audiovisionaries of the Network Planet
2011
Cubitt, Sean. Audiovisionaries of the Network Planet In Globalization and contemporary art, edited by Jonathan Harris, 225-236. Malden, Mass.: Wiley-Blackwell, 2011.
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