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Everything you need to know about SIGGRAPH 2024 Conference Chait Andres Burbano
2023
SIGGRAPH conferences. Everything you need to know about SIGGRAPH 2024 Conference Chait Andres Burbano https://blog.siggraph.org/2022/01/everything-you-need-to-know-about-siggraph-2024-conference-chair-andres-burbano.html/.
Everything you need to know about SIGGRAPH 2024 Conference Chait Andres Burbano
2023
SIGGRAPH conferences. Everything you need to know about SIGGRAPH 2024 Conference Chait Andres Burbano https://blog.siggraph.org/2022/01/everything-you-need-to-know-about-siggraph-2024-conference-chair-andres-burbano.html/.
Footprint Mapping
2004
"Footprint mapping" i
s a
n attempt to create a digital map of street
s a
nd public
spa
ces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital
Heartbeats
2003
-
2003
"Heartbeats" i
s a
n interactive art performance and/or street exhibition which meant to reveal one's personal rhythm -heartbeat- to the public in collective way. It consists of some sets of balloons which has light in it and sensor to detect
Instruction Drawings
2003
-
2003
This workshop i
s a
trial to describe how information flows through us. What we do with mobile phone is just exchange information. It enters through the ear and into the mind and then out through the mouth. In this workshop, vi
sua
l
Find a flow of information through our bodies
2003
-
2003
A workshop to vi
sua
lize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants
Traceability
2003
-
2003
We will try to find antennas for mobile phones in urban
spa
ce ,map it and make flip book like animation from photographs/videotapes which is taken by participants of workshop in urban
spa
ce. A
s a
result, when we see the animation, we will feel
Andrew Prior
Artist: Andrew PriorComment:
Cybertheatre, Postmodernism, and Virtual Reality
1994
Fischlin, Daniel and Andrew Taylor. Cybertheatre, Postmodernism, and Virtual Reality Science Fiction Studies 21.1 (1994): 1-23.
Serious Games
1997
Morley, Andrew. Serious Games Contemporary Vi
sua
l Arts 15 (1997): 66.
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