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  • Hinterleitner, Karin. Eternal Summer: George Legrady im Gespräch http://www.medienkultur-stuttgart.de/thema02/2archiv/news5/mks_5_legrady.htm.
  • Aceti, Lanfranco. Eternally present and eternally absent: the cultural politics of a thanatophobic Internet and its visual representations of artificial existences Mortality 20, no. 4 (2015): 319-333.
  • Boredomresearch. Eternity´s Sun Rise In Tumbling Dream Chambers Exhibition Catalogue, edited by Paul BrownBerlin: [DAM] Berlin, 2007.
  • Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State...
  • Event: Etopia Center for Art & Technology (opening 21st September 2017)Institution: Zaragoza City of Knowledge FoundationComment:
  • etoy -
    1994-1999 etoy.CORPORATION
    1999-2005 etoy.holding

    etoy was the first streetgang on the internet, a glamourous boygroup consisting of designers, architects, popstars, marketing agents and systems engineers/coders with a strong corporate identity...
  • To mark the start of the new decade, the European Media Art Festival presented a review of German experimental film and video art production from the 1980s, offering viewers the opportunity to see familiar works again and to perhaps rediscover and...
  • In contrast to the tendency perceived in previous years, an increase in film entries and the trend towards longer, more complex contributions in the film area became noticeable in 1992. In addition to presenting the Russian filmmaker Vladimir Kobrin...
  • EMAF 2001 offered an examination of the present, increasingly dominated by information and media technologies that varied between play and reflexion. During the festival both the virtually endless possibilities of new aesthetic styles of composition...
  • Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some...