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  • Bill Seaman and O. E. Rössler. Neosentience | The Benevolence Engine. Bristol, United Kingdom: Intellect Press, 2011.
  • VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
  • egaku -
    egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
  • bottlogues -
    Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
  • McQuaid, Matilda and Philip Beesley and Sean Hanna, ed. EXTREME TEXTILES: DESIGNING FOR HIGH PERFORMANCE. New York: Princeton Architectural Press, 2005.
  • Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
  • DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).
  • The Future of Reality -
    In The Future of Reality, we ourselves become avatars and intelligent agents within these hybrid media systems, looking back at ourselves and our histories, gazing into uncertain mirrors, and looking ahead to increasingly seamless, incursive,