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  • FLOOR | PISO -
    FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
  • MIRROR | ESPELHO -
    Imagine an optical device with a sensory field of 8 meters to 60 centimeters. Fixed to the wall, this mirror is programmed to constantly measure and react to your distance from it. At 8 meters it will be convex, at 60 centimeters it will be concave
  • Curtis, Cathy. Sugar ´n´Spice: Sensory Overload in Long Beach Los Angeles Times (April 1993): fl4.
  • Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Disembodied Voices, 2004 was a five projector multi-sensory interactive installation in which the viewer moves through a series of experiences exploring the differences between public and private life and how the global phenomenon of cell-phone
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • kondition pluriel is an interdisciplinary digital performance group founded by choreographer Marie-Claude Poulin and media artist Martin Kusch in 2000. Integrating body-based performance and digital arts, the artists generate a language outside of
  • Barfield, Woodrow and Claudia Hendrix and Kurt Kaczmarek and Lotens, Wouter. Comparison of Human Sensory Capabilities with Technical Specifications of Virtual Environment Equipment Presence 4, no. 4 (1995): 329-356.