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  • The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
  • Quasar -
    Quasar is an immersive light and sound space made from prototype membranes and realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure. The gallery is
  • REFLEXION - In Sync / Out of Sync - is a real-time light and sound installation consisting of electroluminescent (EL) wires and octophonic (8.2) sound. The main concept is based on research showing that our heartbeats can be synchronised by
  • Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
  • To explore the use of motion of physical objects to convey information and emotion, we have designed a series of Expressive Kinetic Objects. The Dyna-Lux is a kind of Expressive Kinetic Objects. The Dyna-Lux is a table lamp augmented with a
  • Point to Point -
    "Point to Point" (Networked installation, website, computer, projector, and video cameras) is a public art work that uses the motion of people in public space to drive an evolving graphic display. The display is projected onto a wall in the space
  • Trigger
    Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
  • Burnish -
    Burnish is an interactive performance installation that premiered at the 56th Venice Biennale 2015 with 9dragonheads in the official collatoral event Jump Into the Unknown; and at Toronto's Theatre Center in May 2015. It was remounted for
  • Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
  • Kae Woods aka Kin / Cultura Plasmic INC is a PhD researcher and multi-pseudonymous artist at the University of Newcastle in Fine Art/Digital Media, with a focus on Digital Fatalism and how algorithmic technologies interplay with agency and the