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SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Aspects of Gaia
1989
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1989
The installation is a 2-level schematization of this telematic Gaia. One level is presented in tents, with computer graphic images contributed by networkers around the world, and which can be further manipulated by participants in the tents.
COMBATscience Augmented II
2022
Mixed reality installation "COMBATscience Augmented II" is a mixed reality installation that critically reflects on science and its ethical implications, beginning with the gas attacks in World War I and continuing to contemporary research on
Network Neuro-Baby
1995
Neuro-Baby is a communication tool with its own personality and character. Through emotional modeling, it reacts to changing voices, handshake intensity, and facial expressions. Artificial neural networks allow the system to "learn" from individual
sens:less
1996
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1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
SeC - Solve et Coagula
1997
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1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
Grove
1994
This videoinstallation offers an artificial and hybrid grove with trunks which support television sets with images of tree trunks. These pieces of trees like life pieces contrast with the trunks images which turn on the screens. It provokes a
Arteries
2000
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2000
Arteries is a digital public art project based on a town/city in the South West region. The theme is the the structure of a town/city as a living and constantly changing organism; The 'body' of the town or city having no rigid boundaries
Still ALife
2005
video
Still ALife is an interactive monitor reacting to the presence and the distance of the observer to produce continuously changing three dimensional abstract and organic growing forms. © 2005, Christa SOMMERER & Laurent MIGNONNEAU
SCHWELLE I
2006
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2007
Part I is a thirty-six minute audio/visual performance exploring the experience undergone at the threshold of the dissolution of the body and consciousness. Shot in High Definition video, the work is front projected onto a single screen and consists
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