Archive Search

  • Bureaud, Annick. Typologie des interfaces artistiques In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 175. Québec: Presses de l'Université du Québec, 2003.
  • interskin -
    Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
  • DOMINGUES, DIANA MARIA G and M MIRANDA. Affective presence in enactive immersive space: sensorial and mobile technologies reengineering life In Trends, Experiences, and Perspectives on Immersive Multimedia Experience and Augmented Reality, edited
  • The Time Machine that is Landscape brings together sound, video and paint in unison to bring the sensorial delight of the Cornish landscape to life. Julie Freeman’s environmental field recordings are embedded within, behind and around Robert
  • DOMINGUES, DIANA MARIA G and S FUNGHETTO and M MIRANDA and P. K. C. M BATISTA and P. R. F OLIVEIRA and G. A ASSIS and R TORRES. Mobility and freedom: affective cane for expanded sensorium and embodied cognition VSMM2017- The 23rd International
  • The installation DIORAMATIZED #02 is part of Rudi Knoops based PhD research. The central concept of the installation is introducing friction between the multiple layers of sound and vision. Perspectives that do not completely match, invite to
  • DOMINGUES, DIANA MARIA G and S FUNGHETTO and M MIRANDA and P. K. C. M BATISTA and P. R. F OLIVEIRA and G. A ASSIS and R TORRES. Mobility and freedom: affective cane for expanded sensorium and embodied cognition VSMM2017- The 23rd International
  • Event: Mobility and freedom: affective cane for expanded sensorium and embodied cognitionInstitution: University College DublinComment:
  • III International Meeting of Art and TechnoScience: expanded sensorium, health and Bioart
  • Coexistence -
    Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and “mixed reality” utilizing see-through head