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What
Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts... Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts...
Maria Roussou
... Computer
Game
s) at
the
Department of Informatics &... visitor experiences. For
most
of
the
nineties (1993-1997),... Reality, Computer
Game
s) at
the
Department of...
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... TAKEOVER - Who´s doing
the
art of tomorrow? / Wer macht... Phenomena and Computer
Game
s / Wahrnehmungsphänomene...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... 444-447. Boston, MA:
The
MIT Press, 2002. Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
... Matter and Memory in 3D
Game
s .
The
ory of
Game
s and Economic Behavior
1944
...eumann, John and Oskar Morgenstern.
The
ory of
Game
s and Economic... Morgenstern.
The
ory of
Game
s and Economic Behavior....
Values at Play in Digital
Game
s
2014
... at Play in Digital
Game
s. Cambridge, MA: MIT-Press,...
How
Game
s Can Help us Access and Understand Cultural Artifacts
2012
...lanagan, Mary and Peter Carini. How
Game
s Can Help us Access and...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... Ausstellung "History
Game
s" im Rahmen der "
Game
s...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... In Handbook of Computer
Game
s Studies, edited by Joost...
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