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Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... In Handbook of Computer
Game
s Studies, edited by Joost...
Roman Kirschner
... 93-98 studies at
the
University of Vienna:... aspects of seriousness in
game
s“, lecture, Media & Design...
Pain
Game
s. Pain as sensory stimulus in
the
context of video
game
-based digital art
2007
... as sensory stimulus in
the
context of video
game
-based... Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in
the
context of...
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film &
the
Web
2005
... for
Game
s, Film &
the
Web.... Pre-visualization for
Game
s, Film &
the
Web....
Game
s
2003
...Albrecht, Silke, ed.
Game
s. Frankfurt/Main: Revolver, 2003.
Iona Scott
... galleries in London in
the
early 90's. I collaborated... 3D Artist in a Computer
Game
s Company.
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... TAKEOVER - Who´s doing
the
art of tomorrow? / Wer macht... Phenomena and Computer
Game
s / Wahrnehmungsphänomene...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... 444-447. Boston, MA:
The
MIT Press, 2002. Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... Ausstellung "History
Game
s" im Rahmen der "
Game
s...
Video
Game
s + Glitch = Learning: Video
Game
s Vs. Teachers
2012
...Albuquerque,Beatriz. Video
Game
s + Glitch = Learning: Video
Game
s Vs....
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