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  • ...Event: DECODEInstitution: VSMM - International Society on Virtual Systems and MultiMediaComment:
  • ...Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens. She has been involved...
  • ... in the year 2000) gives continuity to the artistic strategy of implementing new forms of perception by intertwining real and virtual spaces of action. In Schnell´s installations Body Scanned Architecture or Gegen die Zeit the human body and its movement in...
  • ...This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual three-dimensional space...
  • The Unframed World -
    ...In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of the artistic use of...
  • ... and freedom: affective cane for expanded sensorium and embodied cognition VSMM2017- The 23rd International Conference on Virtual Systems & Multimedia-Through the Looking Glass: Back to the Future of Virtual Reality (2017).
  • ... and freedom: affective cane for expanded sensorium and embodied cognition VSMM2017- The 23rd International Conference on Virtual Systems & Multimedia-Through the Looking Glass: Back to the Future of Virtual Reality (2017).
  • ... explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some of the film programmes. The Festival’s exhibition entitled "It. The...
  • ... that could exist nowhere else. Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do and create whatever we want, free of all restrictions. The most well-known...
  • ... into the room to become part of the work. The large, completely darkened exhibition space itself becomes an immersive virtual reality. Because of its strict square grid layout, the light installation, seamlessly embedded into the architecture, is...