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  • TeamWorkStation -
    TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
  • Victor Acevedo is an artist best known for his digital work involving printmaking and video. Since 2007 his primary focus has been working with video and producing (electronic) visual music works. As an ongoing practice, Acevedo issues images as
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • Pornéia
    FROM THE BACK COVER "These previously unissued recordings from the Porn Art Movement (1980-1982) include five performances recorded live on Ipanema Beach in 1982, as well as a selection of previously unheard studio recordings of my yellpoems
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
  • Philip Beesley is a professor in the School of Architecture at the University of Waterloo. A practitioner of architecture and digital media art, he was educated in visual art at Queen’s University, in technology at Humber College, and in
  • Having originally qualified in Fine Art at Trent Polytechnic, Nottingham U.K, from 1997 I began to combine computing with creative work at Loughborough University's computer science Human-Computer Interface department. Around 2000 this produced two
  • Jonathan Harris studied computer science at Princeton University before winning a 2004 Fabrica fellowship in Italy. He creates online projects that re-imagine how humans relate to technology and to each other. These combine elements of computer
  • SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –