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EZTV Media
1979
OSMOSE
1994
-
1995
video
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
Tesla Electric
1998
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1998
Tesla Electric, the1998 offering from i.e.VR and KU's University Theatre opened in the William Inge Memorial Theatre on February 12th and ran through the 20th. Tesla Electric chronicles the career of inventor Nikola Tesla in an exciting
Off-Sense
2001
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2001
Off-Sense is an extended version of Nuzzle Afar. Both challenges to design a cyberspace as a meeting place. It stands completely opposite position to the famous network game "DOOM". Video image texture and audio conneciton enables to humen common
Suzanne Anker
Suzanne Anker is a visual artist and theorist working at the intersection of art and the biological sciences. She works in a variety of mediums ranging from digital sculpture and installation to large-scale photography to plants grown by LED lights.
Tim Otto Roth
For about 10 years Tim Otto Roth has worked on the photogram and belongs now to the few leading adepts of that medial outlaw. He studied among others with Floris M. Neusüss, whose anthological work he continues in the new form of the portal
Voyage
1987
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1987
It takes at least ten years for an idea to go from first appearance in the laboratoy through translation into the consumer world. Voyage is an image signifying the acceleration of this ten year gestation. It is the symbolic description of the
An Explicit Volume
2001
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2001
An Explicit Volume is an interactive installation comprising nine books arranged in a three by three grid. Each book is operated by an electronic page turner. The project is sited in a darkened space where four red vinyl chairs are arranged facing
There is still time... Brother
2007
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2007
... view creates the dr
ama
turgy of the piece and...
Geo quick response
2012
The Geo Quick Response project proposes to modify and question the representations of the geopark landscape, and also aims at making visitors aware of the more global problems raised by this landscape. By having visitors to interact with the work
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