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Galapagos
1997
-
1997
... computers simulate
the
growth and behaviors of a...
Art-ID/Cyb-ID
1999
-
1999
... emerge and flourish as
the
result of viewer interaction... into
the
col
lab
orative and creative potential...
SoundSlam 2.0 (w/ Trainer)
2003
-
2003
... of fun, but it lacked
the
motivation to get more deeply...
Triple Echo
2003
... an updated version of
the
Orpheus and Eurydice myth....
LAM
2001
-
2001
... creative process between
the
computers surrounding
the
...
ambientROOM
1996
-
1997
... platform which explores
the
use of ambient media as a...
Looking for God
2004
-
2004
...
The
origin of
the
God-idea has always been a hot topic amongst those...
The
Machine in
the
Garden
1993
-
1993
... but he sometimes throws
the
m where
the
y can't be... of video/audio is avai
lab
le in 729 possible...
Pulse
1999
-
1999
...Toge
the
r
the
two projects, "p-Soup" and "Pulse", offer an experience...
X is not
the
new Y
2011
...X is not
the
new Y, 2011 Electronic paper screens, arduino processor,...
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(current)
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