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Making of Eve Clone I
2016
-
2016
video
In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
Medidas de emergencia
1997
-
1997
Medidas de emergencia puts on display Antoni Abad’s (Lleida, 1956) artistic evolution in regards to the use of new media. In this case, the tour passes from sculptural practice to video. Experimentation with media does not mean the abandonment of
It suits me well
2015
-
2016
video
... the core and platform of
express
ion, while digital media...
Michael Rodemer
Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has
Shine Together-Turning Natural Melody
2020
-
2020
This work is based on the concept of the refraction of a triangular prism, playing with the transformation of light and shadow in combination with musical creativity. The result is shared on a cloud database, collecting each part of sharing and
Galapagos
1997
-
1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Art-ID/Cyb-ID
1999
-
1999
The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
ADA_ArtistInterview_ClaudiaRoblesAngel.pdf
ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
SoundSlam 2.0 (w/ Trainer)
2003
-
2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
Triple Echo
2003
... verse monologues, with
express
ions matched to the sense...
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