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SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Archeology of a Mother Tongue
1993
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1993
A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
Room of One`s Own
1990
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1993
ROOM OF ONE'S OWN (1993) forces the viewers eyes to become immersed into the actual space of a tiny articulated interactive electronic peep show. A stainless steel box placed at eye level with movable periscopic viewing device bridges the
Unconscious Flow
1999
In face-to-face communication, the occasional need for intentional lies is something with which everyone can identify. In short, to abide by social norms, we consciously lie. On the other hand, if we consider the signs that our bodies express as
The Waiting Room
2002
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2002
"The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving
ATOM
2007
video
Performance for a matrix of 64 illuminated gas balloons and sound A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex
Romeo & Juliet in Hades
1998
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1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
nano
2003
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2004
a Media Arts & Science Exhibition Making Nanoscience Visible, Tangible, and Experiential for Visitors of All Ages nano - an exhibition that merges the arts and the atom by presenting the world of nanoscience through a participatory aesthetic
Lapse Modulation (Aural Limbo Series 2004)
Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is
Bio-Robotic Symbiosis
2001
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2001
An integrated environment for animal-machine co-existence Bio-robotic symbiosis features a hexapod robot, two laboratory mice and the audience. The robot and the mice co-exist in a transparent plexiglass stand that is accessible to the audience. A
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