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Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association...
Greenhouse
2017
-
2017
... keep growing, we point out the
start
ing point of this work:...
Muriel Lake Incident
1999
... has the effect that the viewer
start
s to daubt on their own cognition....
To Touch
1993
... ) turned around. The art pieces
start
s to be art only after an active...
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A S
how
About New Technology, A S
how
About Interaction
1996
...Graham, Beryl. Not A S
how
About New Technology, A S
how
About Interaction In... About Interaction In Serious
Game
s, London: Barbican Art Gallery and...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... Movie and the Future of
Game
s In Imagina '95, Monte Carlo: ...
The Berlin Files
2003
-
2003
... image on the TV above the bar s
how
s a helicopter trying to rescue... CD on, a Bowie song and a drunk
start
s singing along to it. An image on...
Serious
Game
s
1996
...Graham, Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art Gallery and...
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