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  • Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • Elektroplankton -
    Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
  • Mutatis mutandis -
    "Mutatis mutandis" is an interactive computerised installation. It’s hypermedia project realised from digitalized video images and sounds. It addresses issues concerning poetry and philosophy, and explores the language of interact ivity in the
  • Crave - video
    I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
  • For Making of Eve Clone Documentation I series, I overlap both head and hand part of Leonardo Da Vinci’s manuscript with the line sketch and grid of Eve Clone’s head and hand part in order to accentuating the golden ratio of Eve Clone. Although
  • Tait, Peta. Toni Dove´s Artificial Changelings: Collapsing Time and Feeling e/Motional Spaces Double Dialogues 4 (Winter 2003).
  • After highschool and community service in an institution for the mentally ill he went to Marburg to study art, music and media at Phillips Universität. One year later he changed to the Städelschule in Frankfurt in order to study film with Peter
  • transmediale '00 -
    The transmediale 00 festival occurred at the turn of the millenium: the whole world was speculating about major computer break downs, philosophies that go astray discovering never-imagined paths of cognitive territory, and the world took one step
  • A virtual projection installation created the illusion of looking through the theatre entrance doors at fictional scenes situated in the real space outside the theatre. The installation used the same augmented-reality technology that was first