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ComTouch
2001
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2002
ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
PICO
2004
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2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
musicbox
1998
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1999
The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
Weather Gauge
2006
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2006
In Weather Gauge, numerical weather data from over 150 countries is simultaneously represented in a gallery forming an array of hypnotic animated data referencing a huge global spread of live information. Each piece of weather data rotates between
db
2002
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2005
Ikeda's sound installation in an anechoic chamber is intended to quite physically explode the senses. Using the highest and lowest frequencies that human ears can bear, db is a hyper-dense composition of sine waves, white noise and other elements,
Public / Pirate Community Radio
2009
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2009
In this collaboration with David Elliot, Patrick Tierney, and Tiffany Pan, we proposed a do-it-yourself, decentralized bulletin board system that uses FM radio for transmitting messages received by phone. In addition, each transmitter node in the
TouchCounters
1998
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1999
TouchCounters are computational tags that track the usage of physical objects. TouchCounters sense activity through magnetic, acceleration, and infrared sensors, and indicate their status on bright LED displays. Through magnetic snap connectors,
The Giver of Names
1990
The Giver of Names is quite simply, a computer system that gives objects names. The installation includes an empty pedestal, a video camera, a computer system and a small video projection. The camera observes the top of the pedestal. The
off-sense 2006
2006
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2006
The physical space of the gallery becomes entangled with the navigable space of the virtual environment in Off-sense. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate
Der Wald
1993
"In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
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