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  • Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at
  • Robert Lazzarini is an American artist who lives and works in New York. Primarily a sculptor, Robert is best known for making common objects that have been subjected to compound distortions which have the effect of confusing visual and haptic
  • LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
  • Frohne, Ursula. Agnes Hegedues: Their Things Spoken In Future Cinema. The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 336-339. Cambridge, MASS: The MIT Press, 2003.
  • Frohne, Ursula. "Show and Tell, The Discursive Idea of Things" and "Horror Vacui" In (dis)Locations, , 512-61; 84-93. Ostfildern-Ruit: Hatje Cantz, 2001.
  • MacDonald, Marylea. Re-membrance of Things Past A Floating Gallery Monograph (1995): 4 pages.
  • Latour, Bruno and Peter Weibel, ed. Making Things Public. Atmospheres of Democracy. Cambridge, Mass: MIT Press, 2005.
  • Alexander Hahn. O Naturze Rzecze/On the Nature of Things, 36 p. Polish/English. Warsaw: Galeria Foksal, 1996.
  • Weinberger, David. When Things Aren´t What They Are / Wenn Dinge nicht sind, was sie sind In Ars Electronica 2005 : HYBRID - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz Verlag, 2005.
  • Art seeks diverse ways of understanding reality. Kiasma’s international exhibition ARS 06 focuses on meaning of art as part of the reality of our time. The subtitle of the exhibition is Sense of the Real. The human experiences like joy and sorrow