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  • ... on Artificial Reality and Tele-Existence, edited by Virtual Reality Society, 47-53. Tokyo: Virtual Reality Society, 1998. Scene In CICAT’98 8th International Conference on Artificial Reality and Tele-Existence, edited by Virtual Reality Society, 47-53....
  • ... displayed on smartphones. All characters, both real and virtual, are embedded in the architectural environment of the venue,... a dual role as visual artworks and triggers for the augmented reality scenes. Wandering through this meta-dimensional gallery, the...
  • ...Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic... Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic...
  • ...Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come... a dual role as visual artworks and triggers for the augmented reality scenes. Wandering through this meta-dimensional gallery, the...
  • ...Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come... Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come...
  • ...Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come... Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come...
  • ...The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low... The NTAV UCS PC CAVE is a virtual reality (VR) and augmented reality (AR) immersive environment supported by commodity based clusters of low...
  • ... the model. In collaboration with Louis Fléri she has produced virtual reality installations in which the viewer can interact with... In collaboration with Louis Fléri she has produced virtual reality installations in which the viewer can interact with virtual...
  • ... field of illusions and words, in the digital world that tempts virtual reality, and in the hidden from extraneous universe of memory,... and something that everyone can define in his own way. Reality refers to everything that arises in time and then disappears,...
  • ... of Applied Arts Vienna, where she teaches "Digital Design and Virtuality". Additionally, she is Vice Director and Curator at the... at the CIVA Festival for New Media Art and is the Head of Extended Reality and Curator for the “Area for Virtual Art“ on behalf of...