Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
40
41
42
43
(current)
44
(more)
265
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Museum for Insects
2013
-
2017
video
Can we know insects through electronic and artistic interfaces? Do they know us? Can they experience art? Can we develop new relationships with them? I built a miniature museum space and used telepresent technologies to re-scale the situation and to
Augmented Reality Activism
2014
Skwarek, Mark. Augmented Reality Activism In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 3-30. Cham: Springer, 2014.
RISIKO
2017
-
2017
Installation Europe, North Africa and the Middle East enclose the Mediterranean, generating a space "in-between": refugees seek to traverse it either from the Maghreb states or from Turkey towards Europe; in contrast, Europe creates both real and
Simultaneous Echos
2009
"Simultaneous Echos" is the most recent production of the series "Field-works," compositing video images and locational data captured by GPS, production was made in Londonderry, Northern Ireland, UK. The project is focused onto music production
Chris O'Shea
Chris O’Shea is an artist and experience designer. He creates installations that playfully challenge our perception of spaces and objects. He has been commissioned by BBC Big Screen, Design Museum and Science Gallery, Dublin, and has collaborated
By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications
1997
Gordon, Dan. By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications Challenge Magazine, Research at UCLA (Spring 1997): 17f..
small fish
1999
-
1999
"Well! I've often seen a cat without a grin, but a grin without a cat! It's the most curious thing I ever saw in all my life." Bewilderment similar to that of Alice in Wonderland will be expressed by anyone attempting to concisely describe the
Borderless Under the Skin
1992
-
1994
This piece is contained inside of a "Biohazrd Tent", or isolation chamber. Inside of the tent are several I.V. drip bags for blood transfusions, delivery of drugs etc. Inside of each I.V. drip bag is a surgical glove which has been fitted with
db
2002
-
2005
Ikeda's sound installation in an anechoic chamber is intended to quite physically explode the senses. Using the highest and lowest frequencies that human ears can bear, db is a hyper-dense composition of sine waves, white noise and other elements,
Touch, an interactive urban installation
2006
-
2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
1
…
(more)
40
41
42
43
(current)
44
(more)
265