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  • The Sentient Thespian -
    Sentient Thesbian is a theatrical movie about 2 robots.
  • CURATORIAL STATEMENT:Many of the prominent international practitioners in the field of software art could not participate in the first version of CODeDOC since the Whitney Museum is, by its mission, devoted to American artists (citizens and artists
  • Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
  • Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
  • Fischnaller, Franz. Robots Avatars Dealing wih Virtual Illusions In Cyberarts `99: International Compendium Prix Ars Electronica, edited by Christine Schöpf and Hannes Leopoldseder, 49-50. Vienna, New York: Springer, 1999.
  • Masahiko Inami is a professor in the School of Media Design at the Keio University (KMD), Japan. His research interest is in human I/O enhancement technologies including bioengineering, HCI and robotics. He received BE and MS degrees in
  • Eduardo Kac is internationally recognized for his telepresence and bio art. A pioneer of telecommunications art in the pre-Web '80s, Eduardo Kac (pronounced "Katz") emerged in the early '90s with his radical works combining telerobotics and living
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Penny, Simon. Mobile Robots: Inspiration to Implementation (Review) Leonardo 27, no. 4 (1994): 361-362.
  • Rafael Lozano-Hemmer was born in Mexico City in 1967. In 1989 he received a B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada. Electronic artist, develops interactive installations that are at the intersection of