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2017
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2017
Working on the destruction of almost every elm forest in Southern Europe. The departure point for the project ELM was the history of these trees which have practically disappeared from the european landscape due to this disease. Such scarcity has
Extending interface practice: an ecosystem approach (ACM panel)SIGGRAPH
2002
Jeremijenko, Natalie and Thecla Schiphorst and Michael Mateas and Wolfgang Strauss and Will Wright and Andruid Kerne. Extending interface practice: an ecosystem approach (ACM panel) SIGGRAPH In Proceeding SIGGRAPH '02, ACM SIGGRAPH 2002 conference
Autoinducer_Ph-1 (cross cultural chemistry) - 2006bio-artificial ecosystem for growing rice
2007
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2007
Event: Autoinducer_Ph-1 (cross cultural chemistry) - 2006bio-artificial ecosystem for growing riceInstitution: Ars Electronica Linz GmbH & Co KGComment:
The Art Collider, an ecosystem for transactional creation
2012
Event: The Art Collider, an ecosystem for transactional creationInstitution: conference Columbia UniversityComment:
The Earth, Our Home: Art, Technology and Critical Action, ACM SIGGRAPH Digital Arts online USA
2022
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2022
Deep rooted vision, profound and ingrained, the splendour of human or artificial intelligence having the capacity to master and enrich innovative scientific solutions whilst unravelling problematic complexities. In creating these artworks: ‘Measure
Evolution of Fish
2019
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2019
Evolution of Fish is an augmented reality large projection that turns the surroundings--outside on building facades, or inside on gallery walls--into an underwater reef, filled with schools of fish. Visitors can use iPads to guide the fish around
Enter the Plastoscene
2021
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2021
Humans have created a whole new epoch for the denizens of the ocean: the Plastocene. Plastic has become a ubiquitous part of the world's oceans, permeating all layers from the surface down to the darkest depths. Humans like to consider themselves
Le devenir de l´A.M.E., la réalité virtuelle comme écosystème pour la création artistique
2010
Benayoun, Maurice. Le devenir de l´A.M.E., la réalité virtuelle comme écosystème pour la création artistique In Design assisté par concepteur, actes colloque 01 Design, : Europia, 2010.
Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique
2010
Benayoun, M.. Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique 01 Design, Edit. Europia (2010).
Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique
2010
Event: Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistiqueInstitution: Couvent de La TouretteComment:
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