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  • Augenschein — a light installation for the Stieglerhaus, St. Stefan ob Stainz, AT The eye has always played a vital role in human history, whether as the organ of vision or as a pivotal cultural symbol in the arts of all ages. In digital and new
  • 2022, interactive online video for mobile devices with touch-screen (runs in web browser; best suited for iPhones and iPads) In her interactive video work Smart Pantheon RGB, Myriam Thyes addresses the almost religious devotion we give to our
  • The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • Living Tattoos -
    Throughout human history, people have added to their bodies iconic shapes in a way to look for identity transcendence: from flowers, dragons, snakes and butterflies, to angels and other religious figures. The Living Tattoos project is centered in a
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • GFP Bunny
    Kasprzak, Michelle. GFP Bunny http://www.digibodies.org/online..