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  • I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
  • Isabelle Jenniches (1971) received her Master's degree in Theater and Film Design from the Academy of Applied Art in Vienna, Austria, and a postgraduate degree in Digital Media and Fine Arts from Media-GN in Groningen, the Netherlands. After her
  • Universal Zoologies -
    Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a
  • Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
  • Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
  • The six two-dimensional, digital print works Making of Eve Clone Portraits IAR, are extensions of Portrait of Eve Clone and Making of Eve Clone II. They convey that the facial proportions and poses of Eve Clone are similar to Leonardo da Vinci’s
  • ... space that Seiko Mikami is interested in in her work. She is not concerned with the physical objects that arise from the work, but...
  • ... soaring roofline, Saarinen's theatrical passage embodied, if not created, Utopian ideals of transcendence and transportation in...
  • Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
  • Urban Simulation -
    ... of which modalities & contexts are susceptible (and which are not) to the luminous- tangible interaction techniquues that underlie...